Tuesday, August 30, 2011

iPhone Creative Brief

1. List All the Features You Think Users Might Like
• Campus Map
• Class Schedule
• Student Calendar
• Class Syllabi
• Campus Happenings
• Campus Alerts
• Student Activities
• Nearby Restaurants/Food
• File transfer from computer for notes
• Connects to Facebook
• Connects to school email
• Connects to LinkedIn
• Connects to myAiCampus.com
• Registration on the go
• Books/Library
• Midterm Grades/Final Quarter Grades/GPA
• Virtual Bulletin Board for ride share/actors/models

2. Determine Who Your Users Are
Students currently attending The Art Institute of Seattle, who own an iPhone, need something to help them stay organized and connected.
3. Filter the Feature List Through the Audience Definition
Main Features: Class Schedule/Assignments, Calendar, myAiCampus
Application Definition Statement: “Great way for the AiSeattle Student to stay connected and organized.”

4. Don’t Stop There
Use your application definition statement throughout the development process to determine the suitability of features, controls, and terminology.
Students will want something simple and very easy to use, an app that will help them get answers about school/their schedule fast and efficiently. The design of the app is very important considering the fact that most of the students using the app will be in a design focused degree. It should help student stay organized with reminders/alarms of events, activities, and/or tests or assignments that are due.

eCommerce Site Redesign;

iPhone ap ideas;

Here are a few ideas that Whitney Mack and I thought about in class last week:
1. An app for the Seattle zoo or aquarium that talks about the different animals or creatures, shows a map of the park, gives discounts, gives information about happenings at either park.
2. An app for Ai students to help them stay organized, a map of the school, connects with myAicampus, student schedule, teacher syllabus available to students, local places to eat, etc.
3. Restaurant app that allows you to take a picture of food and gives you the recipe on how to make it, this app is a little unrealistic but a very good idea none the less.
4. An invisible leash, it connects with a device that is attached to your dog/pets collar and allows the user to walk the dog without a leash, by controlling the dog with the phone.
5. A key finder app that helps you find your keys; this may have already been created.

Our two favorite ideas are the first two; there have been versions of student study/organization apps but none that are tailored to AiSeattle Students.

Week 7 Reading,

The last chapter of Don't Make Me Think is about cutting out the unnecessary.
Some designers get trapped producing something that is not the optimal way of going about something like a form with many optional spaces or having customers fill out a lot of information just to receive an emailed newsletter.
Graphic Designers often do not have the power to give input on a design, so when something awful is asked upon them, it is sometimes unavoidable. Usually the boss in circumstances like these doesn't know or would actually appreciate the input on how the site could be more functional.

Monday, August 29, 2011

Week 6 Reading;

The author starts out the chapter with a story about a time when she was about to board a plane when she found out that the airline was going through a strike and when she searched the website, there was no trace of it to be found. Keeping things current is extremely important especially when changes are experienced.
Sometimes a single mistake is all it takes to make the user leave the page in anger.
The author calls the amount of patience a user has 'goodwill' and lists multiple ways to lose and regain the goodwill.




http://www.techradar.com/news/internet/the-web-designer-s-guide-to-user-experience-658868


Tuesday, August 16, 2011

Website design case study + final

Week 5 Reading;

There is a big difference with how we want to create sites and how we want them to look and feel when we're actually using them. It can't be said enough; simple is best. People read from left to right, and they'll more than likely see your page that way so why not take advantage of that?
A focus group, a small group of people (usually 5 to 8) sit around a table and
react to ideas and designs that are shown to them. It’s a group process, and much
of its value comes from participants reacting to each other’s opinions. usability test, one user at a time is shown something (whether it’s a Web
site, a prototype of a site, or some sketches of individual pages) and asked to
either (a) figure out what it is, or (b) try to use it to do a typical task.
Testing users is very important in the creation of a good and functional site. One is better than none, but most is best.